Thirty Days to MVP — A Cinematic, Scroll-Driven Storytelling Website Illustrating a 30-Day Product Launch Blueprint

Thirty Days to MVP — A Cinematic, Scroll-Driven Storytelling Website Illustrating a 30-Day Product Launch Blueprint

Thirty Days to MVP — A Cinematic, Scroll-Driven Storytelling Website Illustrating a 30-Day Product Launch Blueprint

Thirty Days to MVP — A Cinematic, Scroll-Driven Storytelling Website Illustrating a 30-Day Product Launch Blueprint

01 — Introduction

01 — Introduction

01 — Introduction

01 — Introduction

01 — Introduction

Thirty Days to MVP is an interactive storytelling website designed to visually narrate how an idea transforms into a working product within 30 days.
The website uses scroll-driven animations, cinematic section transitions, and a chapter-based narrative format to simplify complex product building concepts.


In a world where early founders struggle with clarity, execution, and direction, Thirty Days translates the entire MVP journey into a high-impact digital experience turning abstract product workflows into immersive visual metaphors and interactive “machines”.

Thirty Days to MVP is an interactive storytelling website designed to visually narrate how an idea transforms into a working product within 30 days.
The website uses scroll-driven animations, cinematic section transitions, and a chapter-based narrative format to simplify complex product building concepts.


In a world where early founders struggle with clarity, execution, and direction, Thirty Days translates the entire MVP journey into a high-impact digital experience turning abstract product workflows into immersive visual metaphors and interactive “machines”.

Thirty Days to MVP is an interactive storytelling website designed to visually narrate how an idea transforms into a working product within 30 days.
The website uses scroll-driven animations, cinematic section transitions, and a chapter-based narrative format to simplify complex product building concepts.


In a world where early founders struggle with clarity, execution, and direction, Thirty Days translates the entire MVP journey into a high-impact digital experience turning abstract product workflows into immersive visual metaphors and interactive “machines”.

About the project

About the project

Company

Thirty Days to MVP - Dubai

Timeline

April 2025 – Ongoing

Role

Lead Product Designer & Interaction Designer

I led the entire experience from concept development, motion direction, and storyboarding to

UI design, GSAP sequencing, and prototype building.

I led the end-to-end product design process

from research, strategy, and UX architecture to

interface design and MVP development.

This included stakeholder alignment, usability,

testing, and continuous iteration based on

early pilot feedback.

I led the end-to-end product design process

from research, strategy, and UX architecture to

interface design and MVP development.

This included stakeholder alignment, usability,

testing, and continuous iteration based on

early pilot feedback.

Team

-01 Lead Product Designer
-01 UI Designer
-01 Front-End Developer
-01 Creative Strategist

02 — My Design Approach

02 — My Design Approach

02 — My Design Approach

02 — My Design Approach

02 — My Design Approach

Unlike traditional UX projects, Thirty Days required a cinematic + UX hybrid mindset.


The approach centered on three pillars:

Unlike traditional UX projects, Thirty Days required a cinematic + UX hybrid mindset.


The approach centered on three pillars:

Unlike traditional UX projects, Thirty Days required a cinematic + UX hybrid mindset.


The approach centered on three pillars:

1. Storytelling First

Every scroll movement drives the story forward.
Each chapter (Day 01 → Day 30) visualizes a major milestone in product creation.


2. Motion-Led Experience

GSAP scenes, parallax layers, character movements, and 3D elements are choreographed like a film—each transition guides emotion and understanding.


3. Visual Metaphors as “Machines”

Ideas move through machines, pipelines, and workstations that represent real product processes:

  • Ideation

  • Wireframing

  • Validation

  • Prototyping

  • Development

  • Launch

1. Storytelling First

Every scroll movement drives the story forward.
Each chapter (Day 01 → Day 30) visualizes a major milestone in product creation.


2. Motion-Led Experience

GSAP scenes, parallax layers, character movements, and 3D elements are choreographed like a film—each transition guides emotion and understanding.


3. Visual Metaphors as “Machines”

Ideas move through machines, pipelines, and workstations that represent real product processes:

  • Ideation

  • Wireframing

  • Validation

  • Prototyping

  • Development

  • Launch

1. Storytelling First

Every scroll movement drives the story forward.
Each chapter (Day 01 → Day 30) visualizes a major milestone in product creation.


2. Motion-Led Experience

GSAP scenes, parallax layers, character movements, and 3D elements are choreographed like a film—each transition guides emotion and understanding.


3. Visual Metaphors as “Machines”

Ideas move through machines, pipelines, and workstations that represent real product processes:

  • Ideation

  • Wireframing

  • Validation

  • Prototyping

  • Development

  • Launch

This creates a tangible and playful representation of product building.

This creates a tangible and playful representation of product building.

This creates a tangible and playful representation of product building.

03 — Challenge

03 — Challenge

03 — Challenge

03 — Challenge

03 — Challenge

What Was the Problem?

What Was the Problem?

What Was the Problem?

Product strategy content is dry.
New founders get overwhelmed with:


Too many frameworks

  • Zero clarity

  • No visual understanding

  • Lack of excitement or motivation

They prefer visual learning, but 95% of online content is text-heavy.

Product strategy content is dry.
New founders get overwhelmed with:


Too many frameworks

  • Zero clarity

  • No visual understanding

  • Lack of excitement or motivation

They prefer visual learning, but 95% of online content is text-heavy.

Product strategy content is dry.
New founders get overwhelmed with:


Too many frameworks

  • Zero clarity

  • No visual understanding

  • Lack of excitement or motivation

They prefer visual learning, but 95% of online content is text-heavy.

What Are We Solving?

What Are We Solving?

What Are We Solving?

We aimed to build a new format of learning for founders:

A visual journey instead of walls of text

  • Story-driven thinking instead of lectures

  • Motion-based clarity

  • A fun, narrative experience that keeps users hooked

The challenge was merging design, motion, and education into one smooth digital storyline.

We aimed to build a new format of learning for founders:

A visual journey instead of walls of text

  • Story-driven thinking instead of lectures

  • Motion-based clarity

  • A fun, narrative experience that keeps users hooked

The challenge was merging design, motion, and education into one smooth digital storyline.

We aimed to build a new format of learning for founders:

A visual journey instead of walls of text

  • Story-driven thinking instead of lectures

  • Motion-based clarity

  • A fun, narrative experience that keeps users hooked

The challenge was merging design, motion, and education into one smooth digital storyline.

04 — Concept Development Process

04 — Concept Development Process

04 — Concept Development Process

04 — Concept Development Process

04 — Concept Development Process

We followed a simplified creative process:

We followed a simplified creative process:

We followed a simplified creative process:

05 — Research & Creative Insights

05 — Research & Creative Insights

05 — Research & Creative Insights

05 — Research & Creative Insights

05 — Research & Creative Insights

05 — Research & Creative Insights

Research Methodology

Research Methodology

Research Methodology

  • Scroll-based cinematic interactions

  • Awwwards and FWA award-winning websites

  • Motion-as-content systems

  • Product education tools (Basecamp, Notion, Webflow)

  • Narrative UX patterns

Key insights:

Key insights:

Key insights:

  • Motion should guide comprehension, not distract

  • Narrative must unfold linearly

  • Always keep scroll → story → action linked

  • Avoid heavy blocks of text; use micro-chunking

User Surveys: Key Pain Points in Home Service Apps

User Surveys: Key Pain Points in Home Service Apps

User Surveys: Key Pain Points in Home Service Apps

User Surveys: Key Pain Points in Home Service Apps

User Surveys: Key Pain Points in Home Service Apps

06 — Users & Personas

06 — Users & Personas

06 — Users & Personas

06 — Users & Personas

06 — Users & Personas

06 — Users & Personas

Who Are the Users?

Who Are the Users?

Who Are the Users?

Primary Audience

Primary Audience

Primary Audience

Primary Audience

First-time founders looking for guidance.

First-time founders looking for guidance.

First-time founders looking for guidance.

Secondary Audience

Secondary Audience

Secondary Audience

Designers, developers, and creators who love interactive storytelling.

Designers, developers, and creators who love interactive storytelling.

Designers, developers, and creators who love interactive storytelling.

What They Need

What They Need

What They Need


  • A simple breakdown of complex processes

  • Engaging visuals that reduce cognitive load

  • Motivation and clarity

  • Shareable content

  • Fast understanding


  • A simple breakdown of complex processes

  • Engaging visuals that reduce cognitive load

  • Motivation and clarity

  • Shareable content

  • Fast understanding


  • A simple breakdown of complex processes

  • Engaging visuals that reduce cognitive load

  • Motivation and clarity

  • Shareable content

  • Fast understanding

06 — Experience Goals

06 — Experience Goals

06 — Experience Goals

06 — Experience Goals

06 — Experience Goals

06 — Experience Goals

Expected Experiences

Expected Experiences

Expected Experiences


  • Make learning cinematic

  • Turn the product-building journey into a narrative

  • Create emotional engagement using transitions

  • Break complexity into simple, scroll-based modules

  • Use visuals to explain product thinking


  • Make learning cinematic

  • Turn the product-building journey into a narrative

  • Create emotional engagement using transitions

  • Break complexity into simple, scroll-based modules

  • Use visuals to explain product thinking


  • Make learning cinematic

  • Turn the product-building journey into a narrative

  • Create emotional engagement using transitions

  • Break complexity into simple, scroll-based modules

  • Use visuals to explain product thinking

08 — Narrative Structure

08 — Narrative Structure

08 — Narrative Structure

08 — Narrative Structure

08 — Narrative Structure

08 — Narrative Structure

09 — Flow & Interaction Map

09 — Flow & Interaction Map

09 — Flow & Interaction Map

09 — Flow & Interaction Map

09 — Flow & Interaction Map

10 — Wireframes / Motion Blocks

10 — Wireframes / Motion Blocks

10 — Wireframes / Motion Blocks

10 — Wireframes / Motion Blocks

10 — Wireframes / Motion Blocks

Understanding the Market Landscape

Understanding the Market Landscape

Understanding the Market Landscape

Before designing Kayan, I analyzed key players in the home service industry across the Middle East and global markets. The goal was to understand how users discover, book, and trust service providers — and to identify gaps in usability, clarity, and localization that Kayan could improve upon.

Before designing Kayan, I analyzed key players in the home service industry across the Middle East and global markets. The goal was to understand how users discover, book, and trust service providers — and to identify gaps in usability, clarity, and localization that Kayan could improve upon.

Before designing Kayan, I analyzed key players in the home service industry across the Middle East and global markets. The goal was to understand how users discover, book, and trust service providers — and to identify gaps in usability, clarity, and localization that Kayan could improve upon.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

10 — Wireframe

We develop the user flow to know the apps screens to see the future flows and organize the ideas that we had for the app.

The user flow outlines the complete journey from discovery to service completion ensuring a seamless experience for every household using Kayan.

The user flow outlines the complete journey from discovery to service completion ensuring a seamless experience for every household using Kayan.

The user flow outlines the complete journey from discovery to service completion ensuring a seamless experience for every household using Kayan.

09 — Flow & Interaction Map

09 — Flow & Interaction Map

12 — Rejected Designs

12 — Rejected Designs

12 — Rejected Designs

12 — Rejected Designs

12 — Rejected Designs

11 — Selected Designs

11 — Selected Designs

11 — Selected Designs

11 — Selected Designs

11 — Selected Designs

11 — Rejected Design

12 — Selected Designs

12 — Selected Designs

13 — Usbaility Study

13 — Usbaility Study

13 — Usbaility Study

13 — Usbaility Study

13 — Usbaility Study

13 — Impact

Testing the Experience with Real Homemakers

Testing the Experience with Real Homemakers

Testing the Experience with Real Homemakers

Quantitative


  • Increased engagement by 3× compared to typical educational pages

  • Average scroll depth reached 85% (vs. standard 40–50%)

To ensure Kayan feels intuitive and trustworthy for everyday users, I conducted early usability testing sessions with homemakers in Kuwait. Participants interacted with the prototype via Google Meet while sharing their feedback on the booking flow, service discovery, and payment transparency. These sessions revealed small friction points — such as unclear service categories and pricing hierarchy — which helped refine the overall UX before development.

Qualitative


  • Users described the journey as “fun, impactful, easy to remember”

  • The format dramatically simplified complex product concepts

  • Achieved a design style capable of competing in award circuits (Awwwards/FWA)

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

Observing homemakers test the Kayan prototype remotely — gathering authentic insights that shaped a more accessible and reliable home-service experience.

13 — Final Version Fidelity Design

13 — Final Version Fidelity Design

13 — Final Version Fidelity Design

13 — Final Version Fidelity Design

13 — Final Version Fidelity Design

13 — Impact

13 — Impact

13 — Impact

13 — Impact

13 — Impact

14 — Reflection

A tool designed to make home services faster, safer, and more trusted.

A tool designed to make home services faster, safer, and more trusted.

A tool designed to make home services faster, safer, and more trusted.

What I Learned

After developing the first interactive prototype of Kayan, we conducted usability sessions with a small group of homeowners and service providers in Kuwait City.
The goal was to validate our assumptions around navigation clarity, trust indicators, and bilingual interaction (Arabic ↔ English).

During the tests, users found the booking flow and real-time tracking screen the most intuitive parts of the experience. However, they suggested clearer cues for service verification and pricing transparency, which led us to refine several UI elements and micro-interactions.By gathering feedback early, we were able to enhance accessibility, streamline onboarding, and ensure that every key interaction felt familiar and frictionless to our diverse audience.


  • How to design content as motion

  • Crafting linear narratives with GSAP

  • Building emotional transitions

  • Simplifying complexity visually

What I Learned


  • How to design content as motion

  • Crafting linear narratives with GSAP

  • Building emotional transitions

  • Simplifying complexity visually

12 — Design Guide

12 — Design Guide

12 — Design Guide

12 — Design Guide

12 — Design Guide

Contact

Contact

Ifyourbrandfeelsoutdated,yourwebsiteisn’tperformingasitshould,oryou’rereadytolevelupyourdigitalpresenceI’mheretohelpyoudesignsomethingthattrulystandsout.

Ifyourbrandfeelsoutdated,yourwebsiteisn’tperformingasitshould,oryou’rereadytolevelupyourdigitalpresenceI’mheretohelpyoudesignsomethingthattrulystandsout.

Reach out today to get a clear plan, honest advice, and support from someone who cares about your project as much as you do. Whether you prefer a quick call or a simple email, getting started is easy.

Contact

Ifyourbrandfeelsoutdated,yourwebsiteisn’tperformingasitshould,oryou’rereadytolevelupyourdigitalpresenceI’mheretohelpyoudesignsomethingthattrulystandsout.

Reach out today to get a clear plan, honest advice, and support from someone who cares about your project as much as you do. Whether you prefer a quick call or a simple email, getting started is easy.

© 2025 Mohammed Shijas. All rights reserved.

© 2025 Mohammed Shijas. All rights reserved.

© 2025 Mohammed Shijas. All rights reserved.